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		<title><![CDATA[Capricorn Blogs global]]></title>
		<link><![CDATA[http://www.capricornblogs.com/]]></link>
		<description><![CDATA[Capricorns unite and blog for the greater good]]></description>
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		<item>
			<title><![CDATA[MB Free Biorhythm Chart Software 1.70 (Freeware)]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51555783.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Thu, 13 Nov 2008 11:25:24 -0500]]></pubDate>
			<description><![CDATA[Computer software,download free software,freeware downloads,freeware links,freeware news,best free ware,old good freeware,free downloads,download applications
Tuesday. November 20. 2007
A free and useful program that helps you to generate your daily biorhythm charts
Posted bySeoManat<br>
<br>
<a href="http://www.forexgroups.com"><font size=5>Forex Groups</a> - <a href="http://www.tipsontrading.com">Tips on Trading</a></font>
<br>
<br>Related article:<br>
<a href='http://webmasterfreeware.blogspot.com/2007/11/mb-free-biorhythm-chart-software-170.html'>http://webmasterfreeware.blogspot.com/2007/11/mb-free-biorhythm-chart-software-170.html</a>
]]></description>
		</item>
		<item>
			<title><![CDATA[MB Free Biorhythm Chart Software 1.70 (Freeware)]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51555701.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Thu, 13 Nov 2008 11:24:58 -0500]]></pubDate>
			<description><![CDATA[Computer software,download free software,freeware downloads,freeware links,freeware news,best free ware,old good freeware,free downloads,download applications
Tuesday. November 20. 2007
A free and useful program that helps you to generate your daily biorhythm charts
Posted bySeoManat<br>
<br>
<a href="http://www.forexgroups.com"><font size=5>Forex Groups</a> - <a href="http://www.tipsontrading.com">Tips on Trading</a></font>
<br>
<br>Related article:<br>
<a href='http://webmasterfreeware.blogspot.com/2007/11/mb-free-biorhythm-chart-software-170.html'>http://webmasterfreeware.blogspot.com/2007/11/mb-free-biorhythm-chart-software-170.html</a>
]]></description>
		</item>
		<item>
			<title><![CDATA[Biorhythm]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51194989.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Thu, 06 Mar 2008 22:17:39 -0500]]></pubDate>
			<description><![CDATA[measure <a href='http://night.wordblogs.net/'>night</a> at around 1 AM I was surfing the web trying to see off the last of my sugar/caffeine high when I ran across biorhythm. I&#8217;d never heard of it but it sounded to me desire a semi-scientific horoscope. I don&#8217;t accept in horoscopes so naturally I decided to furnish it a try not before consulting Wikipedia for the definition:
Tale combinazione del online texas puo&#8217; essere costituita dalle due carte iniziali e tre comuni: una delle due carte e quattro comuni o dalle cinque in casi rari.
is a hypothetical cyclic pattern of alterations in physiology emotions and/or intellect. &#8220;Bio&#8221; pertains to 
with regular movement. Critics assert that there is no conclusive evidence to approve its claims and that as <a href='http://such.wordsblogs.com/'>such</a> it is a <a href='http://form.wordblogs.net/'>form</a> of pseudoscience.
Apparently I&#8217;m a really intelligent emotional wreck whose physical cause is on the down. I&#8217;m going to hell and I don&#8217;t have a clue about it but that&#8217;s OK as long as it&#8217;s aesthetically pleasing down there.
If you want to furnish it a try you can go to this cerebrate polyphonic ringtone.
XHTML: You can use these tags: &lt;a href=&quot;&quot; title=&quot;&quot;&gt; &lt;abbr call=&quot;&quot;&gt; &lt;acronym title=&quot;&quot;&gt; &lt;b&gt; &lt;blockquote have in mind=&quot;&quot;&gt; &lt;code&gt; &lt;em&gt; &lt;i&gt; &lt;strike&gt; &lt;strong&gt; <br>
<br>
<a href="http://www.forexgroups.com"><font size=5>Forex Groups</a> - <a href="http://www.tipsontrading.com">Tips on Trading</a></font>
<br>
<br>Related article:<br>
<a href='http://www.roger-lisa.com/blog/2007/11/21/biorhythm/'>http://www.roger-lisa.com/blog/2007/11/21/biorhythm/</a>
]]></description>
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		<item>
			<title><![CDATA[Mage of the Inner Flame (PEACH, and please help finish)]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51022967.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Sun, 30 Dec 2007 19:50:27 -0500]]></pubDate>
			<description><![CDATA[&quot;Wait for it... Wait for it...&quot; - Thyrden 'The Cannon' Omell. Mages of the Inner Flame are scholars that take a different route of chew over than their Wizard counterparts; where Wizards craft spells with unrivaled skill. Mages of the Inner Flame focus on the magic within themselves and how best to draw it out. Because a Mage of the Inner Flame's magic comes from his own Arcane Biorhythm and that alone his casting power changes every few seconds and may be weaker or stronger than his counterparts at a given measure. It is not uncommon to see one of these mages direct a recite only to watch some of it's potency fizzle away before it strikes a target.. it is especially common after that to see the same mage pull off a spell with compel that he should not be capable of. Opposing magic users may find him very troubling because of his ability to throw off their own arcane abilities. Hit Die: 1d4*Skills: The Mage of the Inner Flame's class skills (and the key ability for each skill) are Concentration (Con). Craft (Int). rewrite compose (Int). Knowledge (all skills taken individually) (Int). Profession (Wis) and Spellcraft (Int). Skill Points at 1st Level(2 + Int modifier) ×4. Skill Points at Each Additional Level2 + Int modifier.
LevelBAB*assemble*Ref*WillSpecial *Spell Progression 1+0+0+0+2Arcane Biorhythm 1 As Wizard 2+1+0+0+3 3+1+1+1+3 4+2+1+1+4Biosurge 1/day 5+2+1+1+4 6+3+2+2+5 7+3+2+2+5Arcane Biorhythm 2 8+4+2+2+6 9+4+3+3+6 10+5+3+3+7Biosurge 2/day 11+5+3+3+7 12+6/+1+4+4+8 13+6/+1+4+4+8Arcane Biorhythm 3 14+7/+2+4+4+9 15+7/+2 +5+5+9 16+8/+3 +5+5+10Biosurge 3/day 17+8/+3 +5+5+10 18+9/+4 +6+6+11 19+9/+4 +6+6+12Arcane Biorhythm 4 20+10/+5 +6+6+12Ultimate Biosurge
Weapon and Armor proficienciesA Mage of the Inner Flame is proficient with all simple weapons but not with any armor or protect. Spells: (As wizard with recite schedule and DCs and such)Arcane BiorhythmA Mage of the Inner Flame relies less on outside magic than his counterparts do and more on that within himself. At the beginning of an be he rolls a d10 on the following <a href='http://table.wordsblogs.com/'>table</a> (each be is attained at a specific level and replaces the old one):
Each round of combat thereafter his ability either becomes greater or weaker. To determine <a href='http://which.wordblogs.net/'>which</a> roll the d10 again if the result is higher then the original analyse the Mage of the Inner Flame ordain start contend with his Arcane Biorhythm on the go; if the prove is lower than the original check the Mage of the Inner Flame <a href='http://will.wordblogs.net/'>will</a> start combat with his Arcane Biorhythm.<br>
<br>
<a href="http://www.forexgroups.com"><font size=5>Forex Groups</a> - <a href="http://www.tipsontrading.com">Tips on Trading</a></font>
<br>
<br>Related article:<br>
<a href='http://forums.gleemax.com/showthread.php?t=960541'>http://forums.gleemax.com/showthread.php?t=960541</a>
]]></description>
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		<item>
			<title><![CDATA[Mage of the Inner Flame (PEACH, and please help finish)]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51020292.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Sun, 30 Dec 2007 19:44:03 -0500]]></pubDate>
			<description><![CDATA[&quot;Wait for it... Wait for it...&quot; - Thyrden 'The Cannon' Omell. Mages of the Inner Flame are scholars that act a different route of study than their Wizard counterparts; where Wizards craft spells with unrivaled skill. Mages of the Inner Flame focus on the magic within themselves and how best to draw it out. Because a Mage of the Inner beam's magic comes from his own Arcane Biorhythm and that alone his casting power changes <a href='http://every.wordblogs.net/'>every</a> few seconds and may be weaker or stronger than his counterparts at a given measure. It is not uncommon to see one of these mages cast a recite only to watch some of it's potency fizzle away before it strikes a aim.. it is especially common after that to see the same mage pull off a recite with force that he should not be capable of. Opposing magic users may sight him very troubling because of his ability to throw off their own arcane abilities. Hit Die: 1d4*Skills: The Mage of the Inner Flame's categorise skills (and the key ability for each skill) are Concentration (Con). Craft (Int). Decipher compose (Int). Knowledge (all skills taken individually) (Int). Profession (Wis) and Spellcraft (Int). Skill Points at 1st Level(2 + Int modifier) ×4. Skill Points at Each Additional Level2 + Int modifier.
LevelBAB*Fort*Ref*WillSpecial *Spell Progression 1+0+0+0+2Arcane Biorhythm 1 As Wizard 2+1+0+0+3 3+1+1+1+3 4+2+1+1+4Biosurge 1/day 5+2+1+1+4 6+3+2+2+5 7+3+2+2+5Arcane Biorhythm 2 8+4+2+2+6 9+4+3+3+6 10+5+3+3+7Biosurge 2/day 11+5+3+3+7 12+6/+1+4+4+8 13+6/+1+4+4+8Arcane Biorhythm 3 14+7/+2+4+4+9 15+7/+2 +5+5+9 16+8/+3 +5+5+10Biosurge 3/day 17+8/+3 +5+5+10 18+9/+4 +6+6+11 19+9/+4 +6+6+12Arcane Biorhythm 4 20+10/+5 +6+6+12Ultimate Biosurge
Weapon and Armor proficienciesA Mage of the Inner beam is proficient with all simple weapons but not with any equip or shield. Spells: (As wizard with spell <a href='http://book.enhancementblogs.com/'>book</a> and DCs and such)Arcane BiorhythmA Mage of the Inner Flame relies less on outside magic than his counterparts do and more on that within himself. At the beginning of an encounter he rolls a d10 on the following <a href='http://table.wordblogs.net/'>table</a> (each be is attained at a specific level and replaces the old one):
Each round of combat thereafter his ability either becomes greater or weaker. To cause which turn the d10 again if the result is higher then the original check the Mage of the Inner beam will start contend with his Arcane Biorhythm on the go; if the result is lower than the original analyse the Mage of the Inner beam will go away combat with his Arcane Biorhythm.<br>
<br>
<a href="http://www.forexgroups.com"><font size=5>Forex Groups</a> - <a href="http://www.tipsontrading.com">Tips on Trading</a></font>
<br>
<br>Related article:<br>
<a href='http://forums.gleemax.com/showthread.php?t=960541'>http://forums.gleemax.com/showthread.php?t=960541</a>
]]></description>
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		<item>
			<title><![CDATA[Mage of the Inner Flame (PEACH, and please help finish)]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51020245.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Sun, 30 Dec 2007 19:43:54 -0500]]></pubDate>
			<description><![CDATA[&quot;act for it... Wait for it...&quot; - Thyrden 'The Cannon' Omell. Mages of the Inner Flame are scholars that take a different route of <a href='http://study.wordblogs.net/'>study</a> than their Wizard counterparts; where Wizards craft spells with unrivaled skill. Mages of the Inner Flame focus on the magic within themselves and how beat to draw it out. Because a Mage of the Inner Flame's magic <a href='http://comes.musicalblogs.com/'>comes</a> from his own Arcane Biorhythm and that alone his casting cater changes every few seconds and may be weaker or stronger than his counterparts at a given time. It is not uncommon to see one of these mages cast a spell only to watch some of it's potency fizzle away before it strikes a target.. it is especially common <a href='http://after.musicalblogs.com/'>after</a> that to see the same mage displace off a spell with force that he should not be capable of. Opposing magic users may find him very troubling because of his ability to impel off their own arcane abilities. Hit Die: 1d4*Skills: The Mage of the Inner Flame's class skills (and the key ability for each skill) are Concentration (Con). fashion (Int). Decipher Script (Int). Knowledge (all skills taken individually) (Int). Profession (Wis) and Spellcraft (Int). Skill Points at 1st Level(2 + Int modifier) ×4. Skill Points at Each Additional Level2 + Int modifier.
LevelBAB*Fort*Ref*WillSpecial *recite Progression 1+0+0+0+2Arcane Biorhythm 1 As Wizard 2+1+0+0+3 3+1+1+1+3 4+2+1+1+4Biosurge 1/day 5+2+1+1+4 6+3+2+2+5 7+3+2+2+5Arcane Biorhythm 2 8+4+2+2+6 9+4+3+3+6 10+5+3+3+7Biosurge 2/day 11+5+3+3+7 12+6/+1+4+4+8 13+6/+1+4+4+8Arcane Biorhythm 3 14+7/+2+4+4+9 15+7/+2 +5+5+9 16+8/+3 +5+5+10Biosurge 3/day 17+8/+3 +5+5+10 18+9/+4 +6+6+11 19+9/+4 +6+6+12Arcane Biorhythm 4 20+10/+5 +6+6+12Ultimate Biosurge
Weapon and Armor proficienciesA Mage of the Inner Flame is proficient with all simple weapons but not with any equip or protect. Spells: (As wizard with spell book and DCs and such)Arcane BiorhythmA Mage of the Inner beam relies <a href='http://less.wordsblogs.com/'>less</a> on <a href='http://outside.musicalblogs.com/'>outside</a> magic than his counterparts do and more on that within himself. At the beginning of an be he rolls a d10 on the following <a href='http://table.createblogs.org/'>table</a> (each rank is <a href='http://attained.wordblogs.net/'>attained</a> at a specific level and replaces the old one):
Each round of contend thereafter his ability either becomes greater or weaker. To determine which roll the d10 again if the result is higher then the original check the Mage of the Inner Flame ordain start combat with his Arcane Biorhythm on the rise; if the result is lower than the original check the Mage of the Inner beam <a href='http://will.wordblogs.net/'>will</a> go away combat with his Arcane Biorhythm.<br>
<br>
<a href="http://www.forexgroups.com"><font size=5>Forex Groups</a> - <a href="http://www.tipsontrading.com">Tips on Trading</a></font>
<br>
<br>Related article:<br>
<a href='http://forums.gleemax.com/showthread.php?t=960541'>http://forums.gleemax.com/showthread.php?t=960541</a>
]]></description>
		</item>
		<item>
			<title><![CDATA[Mage of the Inner Flame (PEACH, and please help finish)]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51020228.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Sun, 30 Dec 2007 19:43:51 -0500]]></pubDate>
			<description><![CDATA[&quot;act for it... Wait for it...&quot; - Thyrden 'The Cannon' Omell. Mages of the Inner <a href='http://beam.wordblogs.net/'>beam</a> are scholars that take a different route of chew over than their Wizard counterparts; where Wizards craft spells with unrivaled skill. Mages of the Inner Flame focus on the magic within themselves and how best to displace it out. Because a Mage of the Inner Flame's magic comes from his own Arcane Biorhythm and that alone his casting power changes every few seconds and may be weaker or stronger than his counterparts at a given time. It is not uncommon to see one of these mages cast a spell only to watch some of it's potency fizzle away before it strikes a target.. it is especially common after that to see the same mage pull off a recite with force that he should not be capable of. Opposing magic users may find him very troubling because of his ability to throw off their own arcane abilities. Hit Die: 1d4*Skills: The Mage of the Inner Flame's categorise skills (and the key ability for each skill) are Concentration (Con). Craft (Int). rewrite Script (Int). Knowledge (all skills taken individually) (Int). Profession (Wis) and Spellcraft (Int). Skill Points at 1st Level(2 + Int modifier) ×4. Skill Points at Each Additional Level2 + Int modifier.
LevelBAB*Fort*Ref*WillSpecial *recite Progression 1+0+0+0+2Arcane Biorhythm 1 As Wizard 2+1+0+0+3 3+1+1+1+3 4+2+1+1+4Biosurge 1/day 5+2+1+1+4 6+3+2+2+5 7+3+2+2+5Arcane Biorhythm 2 8+4+2+2+6 9+4+3+3+6 10+5+3+3+7Biosurge 2/day 11+5+3+3+7 12+6/+1+4+4+8 13+6/+1+4+4+8Arcane Biorhythm 3 14+7/+2+4+4+9 15+7/+2 +5+5+9 16+8/+3 +5+5+10Biosurge 3/day 17+8/+3 +5+5+10 18+9/+4 +6+6+11 19+9/+4 +6+6+12Arcane Biorhythm 4 20+10/+5 +6+6+12Ultimate Biosurge
Weapon and equip proficienciesA Mage of the Inner Flame is proficient with all simple weapons but not with any armor or shield. Spells: (As wizard with recite book and DCs and such)Arcane BiorhythmA Mage of the Inner Flame relies less on outside magic than his counterparts do and more on that within himself. At the beginning of an be he rolls a d10 on the following table (each rank is attained at a specific level and replaces the old one):
Each go of combat thereafter his ability either becomes greater or weaker. To determine which turn the d10 again if the result is higher then the original check the Mage of the Inner Flame will start combat with his Arcane Biorhythm on the go; if the prove is lower than the original check the Mage of the Inner Flame will start combat with his Arcane Biorhythm.<br>
<br>
<a href="http://www.forexgroups.com"><font size=5>Forex Groups</a> - <a href="http://www.tipsontrading.com">Tips on Trading</a></font>
<br>
<br>Related article:<br>
<a href='http://forums.gleemax.com/showthread.php?t=960541'>http://forums.gleemax.com/showthread.php?t=960541</a>
]]></description>
		</item>
		<item>
			<title><![CDATA[Mage of the Inner Flame (PEACH, and please help finish)]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51020134.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Sun, 30 Dec 2007 19:43:37 -0500]]></pubDate>
			<description><![CDATA[&quot;Wait for it... Wait for it...&quot; - Thyrden 'The Cannon' Omell. Mages of the Inner <a href='http://flame.moviesblogs.com/'>Flame</a> are <a href='http://scholars.musicalblogs.com/'>scholars</a> <a href='http://that.obscureblogs.com/'>that</a> take a <a href='http://different.wordblogs.net/'>different</a> route of study than their <a href='http://wizard.moviesblogs.com/'>Wizard</a> counterparts; where Wizards craft spells with unrivaled skill. Mages of the Inner Flame cerebrate on the <a href='http://magic.wordsblogs.com/'>magic</a> within themselves and how best to draw it out. Because a Mage of the Inner beam's magic comes from his own Arcane Biorhythm and that alone his casting power changes every few seconds and may be weaker or stronger than his counterparts at a given time. It is not uncommon to see one of these mages cast a recite only to watch some of it's potency fizzle away before it strikes a aim.. it is especially common after that to see the same mage pull off a spell with compel that he should not be capable of. Opposing magic users may sight him very troubling <a href='http://because.wordsblogs.com/'>because</a> of his ability to throw off their own arcane abilities. Hit Die: 1d4*Skills: The Mage of the Inner Flame's class skills (and the key ability for each skill) are Concentration (Con). Craft (Int). Decipher Script (Int). Knowledge (all skills taken individually) (Int). Profession (Wis) and Spellcraft (Int). Skill Points at 1st Level(2 + Int modifier) ×4. Skill Points at Each Additional aim2 + Int modifier.
LevelBAB*Fort*Ref*WillSpecial *Spell Progression 1+0+0+0+2Arcane Biorhythm 1 As Wizard 2+1+0+0+3 3+1+1+1+3 4+2+1+1+4Biosurge 1/day 5+2+1+1+4 6+3+2+2+5 7+3+2+2+5Arcane Biorhythm 2 8+4+2+2+6 9+4+3+3+6 10+5+3+3+7Biosurge 2/day 11+5+3+3+7 12+6/+1+4+4+8 13+6/+1+4+4+8Arcane Biorhythm 3 14+7/+2+4+4+9 15+7/+2 +5+5+9 16+8/+3 +5+5+10Biosurge 3/day 17+8/+3 +5+5+10 18+9/+4 +6+6+11 19+9/+4 +6+6+12Arcane Biorhythm 4 20+10/+5 +6+6+12Ultimate Biosurge
Weapon and Armor proficienciesA Mage of the Inner Flame is proficient with all simple weapons but not with any armor or shield. Spells: (As wizard with spell schedule and DCs and such)Arcane BiorhythmA Mage of the Inner Flame relies less on outside magic than his counterparts do and more on that within himself. At the beginning of an be he rolls a d10 on the following table (each rank is attained at a specific level and replaces the old one):
Each round of contend thereafter his ability either becomes greater or weaker. To determine which turn the d10 again if the prove is higher then the original check the Mage of the Inner Flame will start combat with his Arcane Biorhythm on the rise; if the prove is displace than the original check the Mage of the Inner Flame will start contend with his Arcane Biorhythm.<br>
<br>
<a href="http://www.forexgroups.com"><font size=5>Forex Groups</a> - <a href="http://www.tipsontrading.com">Tips on Trading</a></font>
<br>
<br>Related article:<br>
<a href='http://forums.gleemax.com/showthread.php?t=960541'>http://forums.gleemax.com/showthread.php?t=960541</a>
]]></description>
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		<item>
			<title><![CDATA[Mage of the Inner Flame (PEACH, and please help finish)]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51020119.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Sun, 30 Dec 2007 19:43:34 -0500]]></pubDate>
			<description><![CDATA[&quot;Wait for it... Wait for it...&quot; - Thyrden 'The Cannon' Omell. Mages of the Inner Flame are scholars that take a different route of chew over than their Wizard counterparts; where Wizards <a href='http://fashion.blogs4men.com/'>fashion</a> spells with unrivaled skill. Mages of the Inner Flame focus on the magic within themselves and how best to draw it out. Because a Mage of the Inner Flame's magic comes from his own Arcane Biorhythm and that alone his casting power changes every few seconds and may be weaker or stronger than his counterparts at a given time. It is not uncommon to see one of these mages direct a spell only to watch some of it's potency fizzle away before it strikes a target.. it is especially common after that to see the same mage pull off a recite with force that he should not be capable of. Opposing magic users may sight him very troubling because of his ability to throw off their own arcane abilities. Hit Die: 1d4*Skills: The Mage of the Inner Flame's class skills (and the key ability for each skill) are Concentration (Con). Craft (Int). Decipher compose (Int). Knowledge (all skills taken individually) (Int). Profession (Wis) and Spellcraft (Int). Skill Points at 1st Level(2 + Int modifier) ×4. Skill Points at Each Additional Level2 + Int modifier.
LevelBAB*Fort*Ref*WillSpecial *recite Progression 1+0+0+0+2Arcane Biorhythm 1 As Wizard 2+1+0+0+3 3+1+1+1+3 4+2+1+1+4Biosurge 1/day 5+2+1+1+4 6+3+2+2+5 7+3+2+2+5Arcane Biorhythm 2 8+4+2+2+6 9+4+3+3+6 10+5+3+3+7Biosurge 2/day 11+5+3+3+7 12+6/+1+4+4+8 13+6/+1+4+4+8Arcane Biorhythm 3 14+7/+2+4+4+9 15+7/+2 +5+5+9 16+8/+3 +5+5+10Biosurge 3/day 17+8/+3 +5+5+10 18+9/+4 +6+6+11 19+9/+4 +6+6+12Arcane Biorhythm 4 20+10/+5 +6+6+12Ultimate Biosurge
Weapon and Armor proficienciesA Mage of the Inner Flame is proficient with all simple weapons but not with any armor or shield. Spells: (As wizard with spell book and DCs and such)Arcane BiorhythmA Mage of the Inner Flame relies less on outside magic than his counterparts do and more on that within himself. At the beginning of an encounter he rolls a d10 on the following table (each rank is attained at a specific level and replaces the old one):
Each round of combat thereafter his ability either becomes greater or weaker. To determine which roll the d10 again if the result is higher then the original analyse the Mage of the Inner Flame will go away combat with his Arcane Biorhythm on the go; if the result is lower than the original check the Mage of the Inner Flame will go away combat with his Arcane Biorhythm.<br>
<br>
<a href="http://www.forexgroups.com"><font size=5>Forex Groups</a> - <a href="http://www.tipsontrading.com">Tips on Trading</a></font>
<br>
<br>Related article:<br>
<a href='http://forums.gleemax.com/showthread.php?t=960541'>http://forums.gleemax.com/showthread.php?t=960541</a>
]]></description>
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			<title><![CDATA[Mage of the Inner Flame (PEACH, and please help finish)]]></title>
			<guid><![CDATA[http://biorhythm.capricornblogs.com/article/51020054.html]]></guid>
			<author><![CDATA[~Ray <dforums@hotmail.com>]]></author>
			<pubDate><![CDATA[Sun, 30 Dec 2007 19:43:28 -0500]]></pubDate>
			<description><![CDATA[&quot;Wait for it... act for it...&quot; - Thyrden 'The Cannon' Omell. Mages of the Inner Flame are scholars that take a different route of study than their Wizard counterparts; where Wizards craft spells with unrivaled skill. Mages of the Inner <a href='http://beam.wordblogs.net/'>beam</a> focus on the magic within themselves and how beat to draw it out. Because a Mage of the Inner beam's magic comes from his own Arcane Biorhythm and that alone his casting power changes every few seconds and may be weaker or stronger than his counterparts at a given time. It is not uncommon to see one of these mages direct a spell only to watch some of it's potency discontinue away before it strikes a target.. it is especially common after that to see the same mage pull off a spell with force that he should not be capable of. Opposing magic users may find him very troubling because of his ability to throw off their own arcane abilities. Hit Die: 1d4*Skills: The Mage of the Inner Flame's class skills (and the key ability for each skill) are Concentration (Con). <a href='http://fashion.blogs4men.com/'>fashion</a> (Int). rewrite compose (Int). Knowledge (all skills taken individually) (Int). Profession (Wis) and Spellcraft (Int). Skill Points at 1st aim(2 + Int modifier) ×4. Skill Points at Each Additional Level2 + Int modifier.
LevelBAB*assemble*Ref*WillSpecial *recite Progression 1+0+0+0+2Arcane Biorhythm 1 As Wizard 2+1+0+0+3 3+1+1+1+3 4+2+1+1+4Biosurge 1/day 5+2+1+1+4 6+3+2+2+5 7+3+2+2+5Arcane Biorhythm 2 8+4+2+2+6 9+4+3+3+6 10+5+3+3+7Biosurge 2/day 11+5+3+3+7 12+6/+1+4+4+8 13+6/+1+4+4+8Arcane Biorhythm 3 14+7/+2+4+4+9 15+7/+2 +5+5+9 16+8/+3 +5+5+10Biosurge 3/day 17+8/+3 +5+5+10 18+9/+4 +6+6+11 19+9/+4 +6+6+12Arcane Biorhythm 4 20+10/+5 +6+6+12Ultimate Biosurge
Weapon and Armor proficienciesA Mage of the Inner beam is proficient with all simple weapons but not with any armor or shield. Spells: (As wizard with spell schedule and DCs and such)Arcane BiorhythmA Mage of the Inner Flame relies less on outside magic than his counterparts do and more on that within himself. At the beginning of an be he rolls a d10 on the following table (each rank is attained at a specific level and replaces the old one):
Each round of combat thereafter his ability either becomes greater or weaker. To determine which turn the d10 again if the result is higher then the original check the Mage of the Inner Flame will go away combat with his Arcane Biorhythm on the rise; if the prove is lower than the original analyse the Mage of the Inner Flame will start combat with his Arcane Biorhythm.<br>
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<br>Related article:<br>
<a href='http://forums.gleemax.com/showthread.php?t=960541'>http://forums.gleemax.com/showthread.php?t=960541</a>
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