Mage of the Inner Flame (PEACH, and please help finish)
Posted by ~Ray @ 2007-12-30 19:43:54
"act for it... Wait for it..." - Thyrden 'The Cannon' Omell. Mages of the Inner Flame are scholars that take a different route of study than their Wizard counterparts; where Wizards craft spells with unrivaled skill. Mages of the Inner Flame focus on the magic within themselves and how beat to draw it out. Because a Mage of the Inner Flame's magic comes from his own Arcane Biorhythm and that alone his casting cater changes every few seconds and may be weaker or stronger than his counterparts at a given time. It is not uncommon to see one of these mages cast a spell only to watch some of it's potency fizzle away before it strikes a target.. it is especially common after that to see the same mage displace off a spell with force that he should not be capable of. Opposing magic users may find him very troubling because of his ability to impel off their own arcane abilities. Hit Die: 1d4*Skills: The Mage of the Inner Flame's class skills (and the key ability for each skill) are Concentration (Con). fashion (Int). Decipher Script (Int). Knowledge (all skills taken individually) (Int). Profession (Wis) and Spellcraft (Int). Skill Points at 1st Level(2 + Int modifier) ×4. Skill Points at Each Additional Level2 + Int modifier.
LevelBAB*Fort*Ref*WillSpecial *recite Progression 1+0+0+0+2Arcane Biorhythm 1 As Wizard 2+1+0+0+3 3+1+1+1+3 4+2+1+1+4Biosurge 1/day 5+2+1+1+4 6+3+2+2+5 7+3+2+2+5Arcane Biorhythm 2 8+4+2+2+6 9+4+3+3+6 10+5+3+3+7Biosurge 2/day 11+5+3+3+7 12+6/+1+4+4+8 13+6/+1+4+4+8Arcane Biorhythm 3 14+7/+2+4+4+9 15+7/+2 +5+5+9 16+8/+3 +5+5+10Biosurge 3/day 17+8/+3 +5+5+10 18+9/+4 +6+6+11 19+9/+4 +6+6+12Arcane Biorhythm 4 20+10/+5 +6+6+12Ultimate Biosurge
Weapon and Armor proficienciesA Mage of the Inner Flame is proficient with all simple weapons but not with any equip or protect. Spells: (As wizard with spell book and DCs and such)Arcane BiorhythmA Mage of the Inner beam relies less on outside magic than his counterparts do and more on that within himself. At the beginning of an be he rolls a d10 on the following table (each rank is attained at a specific level and replaces the old one):
Each round of contend thereafter his ability either becomes greater or weaker. To determine which roll the d10 again if the result is higher then the original check the Mage of the Inner Flame ordain start combat with his Arcane Biorhythm on the rise; if the result is lower than the original check the Mage of the Inner beam will go away combat with his Arcane Biorhythm.[ADVERTHERE]Related article:
http://forums.gleemax.com/showthread.php?t=960541
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